________________________________________________________________________________________________--------------------------------------------------------Alejandro Gustavo Sabatini-----------------------------------------------------------------
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--Relacionar este archivo con 2.A.1.5.-Comunicación celular por Fotones y Fonones (Interaction-Interface) _______________________________________________________________________________________________
------------Psiquiatria, Psicologia, Psicoterapias en Interacción Interface Humano Maquina -----------------------------------------
CyberTherapy & CyberPsychology 14 http://sites.google.com/site/cybertherapy2009/Home
http://www.arctt.info/_______________________________________________________________________________________________
Virtual Cocoon: The ultimate VR device for psychotherapy
Scientists from the Universities of York and Warwick have developed the first Virtual Reality system that allows users to see,
hear, smell taste and even touch. The prototype will be presented at Pioneers 09', an EPSRC showcase event to be held
at London's Olympia Conference Centre on March 4 If the prototype can really do what it promises, it can have widespread applications in education, business, medical
visualization and cybertherapy.
http://www.cybertherapy.info/_______________________________________________________________________________________________
------------------Realidad virtual y tratamiento del Sindrome de Estres Postraumático:-----------------
-------------------------------------------Tomado de la URL http://www.nytimes.com/2007/08/28/health/28game.html?ref=health---------------------------
-----------------------------------http://www.ict.usc.edu/content/view/31/84/________________________________________________________________________________________________
--------------------Terapia para la Depresión Mayor, Esquizofrenia y Migrañas:---------------
------------------------ver URL http://www.neuronetics.com/default.aspTranscranial Magnetic Stimulation (TMS) Therapy involves the use of MRI-strength magnetic fields to stimulate nerve cells in the brain.
Actuando en la siguiente zona que a continuación se muestra:

A su vez la Transcranial Magnetic Stimulation (TMS) Therapy puede ser utilizada para mejorar la Visión humana, como lo demuestra la siguiente Figura.
Fuente abstract ver en URL http://www.current-biology.com/content/article/abstract?uid=PIIS0960982206018185_______________________________________________________________________________________________
Realidad virtual ayuda a comprender las áreas involucradas en la depresiónver URL http://www.nimh.nih.gov/press/3-Dvideo-game-depression.cfm_______________________________________________________________________________________________
The Virtual Reality Medical Center uses Virtual Reality-enhanced Cognitive Behavioral Therapy (VR-CBT) to treat clients with panic disorder, specific phobias, agoraphobia, and social phobia. Specific phobias are conditions such as fear of flying, fear of heights, claustrophobia, fear of driving, fear of thunderstorms, arachnophobia, and fear of public speaking.  | Virtual reality exposure therapy places you in a computer-generated world where you "experience" the various stimuli related to your phobia. You will wear a head- mounted display with small TV monitors and stereo earphones to receive both visual and auditory cues. |
Virtual Reality Therapy
Tomado de la URL http://www.vrphobia.com/index.htm________________________________________________________________________________________________
Founded in 1996, Virtually Better is known world wide as an innovator in the creation of virtual reality environments for use in the treatment of anxiety disorders such as fear of public speaking, fear of flying, fear of heights, as well as post-traumatic stress disorder (PTSD). Tomado de la URL http://www.virtuallybetter.com/index.shtml _______________________________________________________________________________________________
ver URL http://www.previsl.com/es/index.asp _______________________________________________________________________________________________
-----------------------------Fobias y la terapia con Realidad Virtual:------------------------------------
ver la URL http://www.israel21c.org/bin/en.jsp?enDispWho=Articles%5El1774&enPage=BlankPage&enDisplay=view&enDispWhat=object&enVersion=0&enZone=Health&
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Science 27 July 2007: Vol. 317. no. 5837, pp. 472 - 476 DOI: 10.1126/science.1146930 |
|
ReviewThe Scientific Research Potential of Virtual Worlds. William Sims Bainbridge
Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks. ________________________________________________________________________________________________
NEUROFEEBACK:Estudios de investigación han demostrado la utilidad del Neurofeedback en el Trastorno por Déficit de Atención con Hiperactividad. Asimismo se halla en fase de investigación para saber si es de utilidad, o no, en los siguientes casos: - Deterioro o déficit cognitivo (atención, concentración y memoria)
- Ansiedad
- Depresión
- Trastornos del Sueño
- Adicciones y Alcoholismo
- Demencias de grado leve
- Impulsividad (Trastorno del Control de los Impulsos)
Tomado de la URL http://www.eutimia.com/neurofeedback/ ________________________________________________________________________________________________
A Virtual Reality extended neuropsychological assessment for topographical disorientation
A virtual reality extended neuropsychological assessment for topographical disorientation: a feasibility study. J Neuroengineering Rehabil. 2007 Jul 11;4(1):26Authors: Morganti F, Gaggioli A, Strambi L, Rusconi ML, Riva GABSTRACT: BACKGROUND: Topographical disorientation represents one of the main consequences of brain injury. Up to now several methodological approaches have been used in the assessment of the brain injured patient's navigational abilities showing a moderate correlation with the impairments observed in everyday contexts.METHODS: We propose a combination of standardized neuropsychological tests and a more situated virtual reality-based assessment for the evaluation of spatial orientation in brain injured patients.RESULTS: When tested with this virtual reality integrated procedure patients showed performance and execution times congruent with their neuropsychological evaluation. When compared to a control group, patients revealed significantly slower times and greater errors in solving virtual reality based spatial tasks.CONCLUSIONS: The use of virtual reality, when combined with classical neuropsychological tests, can provide an effective tool for the study of topographical disorientation._______________________________________________________________________________________________
Deep TMS - A unique technology for non-invasive treatment of brain disorders Transcranial magnetic stimulation (TMS) is a noninvasive technique used to apply brief magnetic pulses to the brain. Initial Focus: Non-invasive treatment of clinical depression and Brainsway gets permit for Parkinson’s trial. ver URL http://www.brainsway.com/ _______________________________________________________________________________________________---------------------------------------
Estudios epidemiológicos de enfermedades infecto contagiosas correlacionados con las conductas humanas a través de video juegos virtuales:------------------------------------
----------------ver URL http://news.bbc.co.uk/2/hi/health/6951918.stmLofgren, E.T. &Fefferman, N.H. (2007). The untapped potential of virtual game worlds to shed light on real world epidemics. The Lancet Infectious Diseases,(7) 9, 625-629.Report: Virtual Online Game Teaches Pandemic Lessons.ver la URL: http://www.medicalnewstoday.com/articles/80295.php_______________________________________________________________________________________________
Un software en Interacción e Interface para funciones cognitivasver la URL http://www.sharpbrains.com/MindFit is a software-based assessment and training program for 14 cognitive skills important for healthy aging. The software is recommended for people over 50 who want a novel and varied mental workout. The program has 21 exercises that train 14 cognitive skills. MindFit was recently launched by Susan Greenfield, one of Britain's best-known neuroscientists.
ver la URL http://www.sharpbrains.com/blog/2007/09/08/mindfit-by-cognifit-and-baroness-susan-greenfield/________________________________________________________________________________________________
Realidad virtual como tratamiento de los pensamientos paranoides:ver video en la URL http://news.bbc.co.uk/2/hi/health/7322951.stm


Virtual tube ride 'paranoia hope'http://www.kcl.ac.uk/news/news_details.php?news_id=763&year=2008La realidad virtual descubre la verdadera dimensión de la paranoia urbana - 19/04/2008 ________________________________________________________________________________________________
La realidad virtual sirve para crear un entorno o ambiente terapeutico para tratamiento de pacientes, entre otros niños con sindrome de estres postraumático.http://aimtech.cityu.edu.hk/sat/demo.htm
http://www.time.com/time/magazine/article/0,9171,1670531,00.htmlThe interactive technology programs designed by Horace Ho-Shing Ip to help children overcome the effects of abuse.http://144.214.37.119/ICGers/hsip/conference.htmhttp://aimtech.cityu.edu.hk/sat/index.htm________________________________________________________________________________________________
Realidad virtual y drogadicción:
http://psychiatry.mc.duke.edu/Research/CBRTP/vr.htmlhttp://www.dukescience.org/________________________________________________________________________________________________
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Un nuevo sitio electrónico ofrece docenas de ejemplos en video de niños autistas, contrastándolos con escenas de comportamiento infantil normal. Algunas de las diferencias son asombrosa. Otras son más sutiles.http://www.autismspeaks.org/------------------------Una PC de mano ayuda para la comunicación con personas autistas:
http://www.bloorview.ca/newsroom/stories/voiceoutputdevice.php

http://www.ctv.ca/servlet/ArticleNews/story/CTVNews/20080401/autism_Avis_080401/20080403?hub=Health TENDENCIAS TECNOLÓGICAS
Un robot que monitoriza las emociones de los niños autistas ha sido desarrollado por científicos de la Universidad
Vanderbilt. El sistema utiliza mediciones fisiológicas, como las pulsaciones, los cambios en el calor y la electricidad
que transmiten los nervios y el sudor a través de la piel, la temperatura y la respuesta muscular, para desarrollar
modelos matemáticos capaces de predecir los estados emocionales del sujeto analizado con una exactitud del 80%.
De esta forma, el robot puede responder ante cualquiera de las emociones de los niños autistas con una coherencia
difícil de alcanzar para los humanos. _______________________________________________________________________________________________
Portable Device Quickly Detects Early Alzheimer'shttp://www.gatech.edu/newsroom/release.html?id=1674__________________________________________________________________________________________________
Aquellas personas que sienten algún pudor por acercarse a una consulta psicológica para tratar cualquier tipo de problema pueden ahora intentar conocerse mejor a sí mismos utilizando el MindMentor, un programa informático online de tratamiento psicológico. Desarrollado por dos psicólogos holandeses, ha sido probado ya con 1.600 pacientes, con un porcentaje de satisfacción de éstos, en la primera sesión, del 47%. Tiene algunas limitaciones, como que no puede curar desórdenes severos como la esquizofrenia o la drogadicción, pero por un módico precio de menos de cinco euros parece ser capaz de ayudar a los pacientes a encontrar soluciones. 05/04/2008 ________________________________________________________________________________________________
Desarrollando personajes virtuales con psicología humanahttp://www.solociencia.com/informatica/08042303.htm
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-------------------------------------Experiencing Transcranial Magnetic Stimulation---------------------